/*
 * jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
 *
 * Uses the built in easing capabilities added In jQuery 1.1
 * to offer multiple easing options
 *
 * TERMS OF USE - jQuery Easing
 * 
 * Open source under the BSD License. 
 * 
 * Copyright  2008 George McGinley Smith
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 * 
 * Redistributions of source code must retain the above copyright notice, this list of 
 * conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright notice, this list 
 * of conditions and the following disclaimer in the documentation and/or other materials 
 * provided with the distribution.
 * 
 * Neither the name of the author nor the names of contributors may be used to endorse 
 * or promote products derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 *  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
 *  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
 * OF THE POSSIBILITY OF SUCH DAMAGE. 
 *
 */
jQuery.easing.jswing = jQuery.easing.swing;
jQuery.extend(jQuery.easing, {
    def: "easeOutQuad",
    swing: function (e, f, a, h, g) {
        return jQuery.easing[jQuery.easing.def](e, f, a, h, g)
    },
    easeInQuad: function (e, f, a, h, g) {
        return h * (f /= g) * f + a
    },
    easeOutQuad: function (e, f, a, h, g) {
        return -h * (f /= g) * (f - 2) + a
    },
    easeInOutQuad: function (e, f, a, h, g) {
        if ((f /= g / 2) < 1) {
            return h / 2 * f * f + a
        }
        return -h / 2 * ((--f) * (f - 2) - 1) + a
    },
    easeInCubic: function (e, f, a, h, g) {
        return h * (f /= g) * f * f + a
    },
    easeOutCubic: function (e, f, a, h, g) {
        return h * ((f = f / g - 1) * f * f + 1) + a
    },
    easeInOutCubic: function (e, f, a, h, g) {
        if ((f /= g / 2) < 1) {
            return h / 2 * f * f * f + a
        }
        return h / 2 * ((f -= 2) * f * f + 2) + a
    },
    easeInQuart: function (e, f, a, h, g) {
        return h * (f /= g) * f * f * f + a
    },
    easeOutQuart: function (e, f, a, h, g) {
        return -h * ((f = f / g - 1) * f * f * f - 1) + a
    },
    easeInOutQuart: function (e, f, a, h, g) {
        if ((f /= g / 2) < 1) {
            return h / 2 * f * f * f * f + a
        }
        return -h / 2 * ((f -= 2) * f * f * f - 2) + a
    },
    easeInQuint: function (e, f, a, h, g) {
        return h * (f /= g) * f * f * f * f + a
    },
    easeOutQuint: function (e, f, a, h, g) {
        return h * ((f = f / g - 1) * f * f * f * f + 1) + a
    },
    easeInOutQuint: function (e, f, a, h, g) {
        if ((f /= g / 2) < 1) {
            return h / 2 * f * f * f * f * f + a
        }
        return h / 2 * ((f -= 2) * f * f * f * f + 2) + a
    },
    easeInSine: function (e, f, a, h, g) {
        return -h * Math.cos(f / g * (Math.PI / 2)) + h + a
    },
    easeOutSine: function (e, f, a, h, g) {
        return h * Math.sin(f / g * (Math.PI / 2)) + a
    },
    easeInOutSine: function (e, f, a, h, g) {
        return -h / 2 * (Math.cos(Math.PI * f / g) - 1) + a
    },
    easeInExpo: function (e, f, a, h, g) {
        return (f == 0) ? a : h * Math.pow(2, 10 * (f / g - 1)) + a
    },
    easeOutExpo: function (e, f, a, h, g) {
        return (f == g) ? a + h : h * (-Math.pow(2, -10 * f / g) + 1) + a
    },
    easeInOutExpo: function (e, f, a, h, g) {
        if (f == 0) {
            return a
        }
        if (f == g) {
            return a + h
        }
        if ((f /= g / 2) < 1) {
            return h / 2 * Math.pow(2, 10 * (f - 1)) + a
        }
        return h / 2 * (-Math.pow(2, -10 * --f) + 2) + a
    },
    easeInCirc: function (e, f, a, h, g) {
        return -h * (Math.sqrt(1 - (f /= g) * f) - 1) + a
    },
    easeOutCirc: function (e, f, a, h, g) {
        return h * Math.sqrt(1 - (f = f / g - 1) * f) + a
    },
    easeInOutCirc: function (e, f, a, h, g) {
        if ((f /= g / 2) < 1) {
            return -h / 2 * (Math.sqrt(1 - f * f) - 1) + a
        }
        return h / 2 * (Math.sqrt(1 - (f -= 2) * f) + 1) + a
    },
    easeInElastic: function (f, h, e, l, k) {
        var i = 1.70158;
        var j = 0;
        var g = l;
        if (h == 0) {
            return e
        }
        if ((h /= k) == 1) {
            return e + l
        }
        if (!j) {
            j = k * 0.3
        }
        if (g < Math.abs(l)) {
            g = l;
            var i = j / 4
        } else {
            var i = j / (2 * Math.PI) * Math.asin(l / g)
        }
        return -(g * Math.pow(2, 10 * (h -= 1)) * Math.sin((h * k - i) * (2 * Math.PI) / j)) + e
    },
    easeOutElastic: function (f, h, e, l, k) {
        var i = 1.70158;
        var j = 0;
        var g = l;
        if (h == 0) {
            return e
        }
        if ((h /= k) == 1) {
            return e + l
        }
        if (!j) {
            j = k * 0.3
        }
        if (g < Math.abs(l)) {
            g = l;
            var i = j / 4
        } else {
            var i = j / (2 * Math.PI) * Math.asin(l / g)
        }
        return g * Math.pow(2, -10 * h) * Math.sin((h * k - i) * (2 * Math.PI) / j) + l + e
    },
    easeInOutElastic: function (f, h, e, l, k) {
        var i = 1.70158;
        var j = 0;
        var g = l;
        if (h == 0) {
            return e
        }
        if ((h /= k / 2) == 2) {
            return e + l
        }
        if (!j) {
            j = k * (0.3 * 1.5)
        }
        if (g < Math.abs(l)) {
            g = l;
            var i = j / 4
        } else {
            var i = j / (2 * Math.PI) * Math.asin(l / g)
        }
        if (h < 1) {
            return -0.5 * (g * Math.pow(2, 10 * (h -= 1)) * Math.sin((h * k - i) * (2 * Math.PI) / j)) + e
        }
        return g * Math.pow(2, -10 * (h -= 1)) * Math.sin((h * k - i) * (2 * Math.PI) / j) * 0.5 + l + e
    },
    easeInBack: function (e, f, a, i, h, g) {
        if (g == undefined) {
            g = 1.70158
        }
        return i * (f /= h) * f * ((g + 1) * f - g) + a
    },
    easeOutBack: function (e, f, a, i, h, g) {
        if (g == undefined) {
            g = 1.70158
        }
        return i * ((f = f / h - 1) * f * ((g + 1) * f + g) + 1) + a
    },
    easeInOutBack: function (e, f, a, i, h, g) {
        if (g == undefined) {
            g = 1.70158
        }
        if ((f /= h / 2) < 1) {
            return i / 2 * (f * f * (((g *= (1.525)) + 1) * f - g)) + a
        }
        return i / 2 * ((f -= 2) * f * (((g *= (1.525)) + 1) * f + g) + 2) + a
    },
    easeInBounce: function (e, f, a, h, g) {
        return h - jQuery.easing.easeOutBounce(e, g - f, 0, h, g) + a
    },
    easeOutBounce: function (e, f, a, h, g) {
        if ((f /= g) < (1 / 2.75)) {
            return h * (7.5625 * f * f) + a
        } else {
            if (f < (2 / 2.75)) {
                return h * (7.5625 * (f -= (1.5 / 2.75)) * f + 0.75) + a
            } else {
                if (f < (2.5 / 2.75)) {
                    return h * (7.5625 * (f -= (2.25 / 2.75)) * f + 0.9375) + a
                } else {
                    return h * (7.5625 * (f -= (2.625 / 2.75)) * f + 0.984375) + a
                }
            }
        }
    },
    easeInOutBounce: function (e, f, a, h, g) {
        if (f < g / 2) {
            return jQuery.easing.easeInBounce(e, f * 2, 0, h, g) * 0.5 + a
        }
        return jQuery.easing.easeOutBounce(e, f * 2 - g, 0, h, g) * 0.5 + h * 0.5 + a
    }
});

/*
 *
 * TERMS OF USE - EASING EQUATIONS
 * 
 * Open source under the BSD License. 
 * 
 * Copyright  2001 Robert Penner
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 * 
 * Redistributions of source code must retain the above copyright notice, this list of 
 * conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright notice, this list 
 * of conditions and the following disclaimer in the documentation and/or other materials 
 * provided with the distribution.
 * 
 * Neither the name of the author nor the names of contributors may be used to endorse 
 * or promote products derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 *  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
 *  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
 * OF THE POSSIBILITY OF SUCH DAMAGE. 
 *
 */
